Naval Immersive Environment VR
Pipe Room 1

Pipe Room 1

VR Oil Platform - external

VR Oil Platform - UNREAL.

Rennan Souza did a first pass on the cloth texture, later on I've finished.

Rennan Souza did a first pass on the cloth texture, later on I've finished.

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Briefing Room

Graphic Interface done by Marília Ribeiro

Graphic Interface done by Marília Ribeiro

Graphic Interface done by Marília Ribeiro. Yo can slide each environmkent, then travel to it.

Graphic Interface done by Marília Ribeiro. Yo can slide each environmkent, then travel to it.

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

Central Control Room

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

External Area

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

Pipe Room 1

It was an huge undertaking, so I created a pipeline to make sure I could Art Direct each asset made by the team (firstly using redmine, then later on visual studio team foundations + marmoset toolbag),

It was an huge undertaking, so I created a pipeline to make sure I could Art Direct each asset made by the team (firstly using redmine, then later on visual studio team foundations + marmoset toolbag),

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Visual Target on Marmoset Toolbag

Naval Immersive Environment VR

This was definitely one of the biggest projects I`ve ever done in my professional career. The mission was to fully translate to virtual reality an ENTIRE Oil Platform from a major Oil Company in Brazil. This Virtual Reality Experience will be used to train new operators on how the day to day activities in the Oil Platform takes place, without the need to visit the platform on site.

This was my first experience as Art Director (Managing the Art and Design Team), Leading a massive team of people.

The task involved 21 artists and ~4 programmers. I came aboard on the project on september 2014 and left on March 2017. My main task was to develop the pipeline for the whole project, on how to create each asset, high poly>low poly>uvs>atlas>textures>integration>lightning and shading,

More info here: https://www.behance.net/gallery/56361323/Naval-Immersive-Environment

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