Renan Leser
Renan Leser
Art Director / Concept Artist - Sculptor
Vienna, Austria

About

I am a Senior Artist focused on Concept Art, Illustration, Digital Sculpting and 3D Modeling of Characters and Creatures. Previous clients include Marvel, Disney, Sony, Sony IEEE, Valve, Samsung, Armed Forces, among others.

I've lots of experience in planning, managing and budgeting big Art projects for VR, AR, Games and Experiences, as well as a solid experience in developing and updating CG pipelines.

I've worked on several 3D projects, most of them for realtime applications, games, animations, toys and virtual simmulators as Senior Modeler and Generalist.

I have 15 years experience in 3D, 8 year as a Professional Instructor for CGI and 6 years in Leading positions inside Game and Simulation Studios, managing teams of artists.

My main goal is to keep learning and sharing knowledge inside production studios, bringing the most awesome projects to life.

** Austrian citizenship. Legally permitted to work in the European Economic Area (EEA) and the UK.

I am available for freelance and fulltime opportunities. Feel free to contact me.

Specialties:
Concept / Illustration (Photoshop, ZBrush, 3DsMax, Keyshot)
High Poly Modeling (ZBrush, MudBox, 3dsMax, Maya)
Low Poly Modeling (3dsMax, Maya)
Cloth Simulation (Marvelous Designer)
Hard Surface (3dsMax, ZBrush, Maya)
Albedo, Gloss, Normal, AO maps painting ( Photoshop, Mari, Substance Painter, Substance Designer, XNormal)
Rendering ( Vray, Keyshot )
Realtime Applications Developing (Unity3D, Unreal Engine)

Skills

Concept ArtConcept DesignCharacter DesignCharacter ModelingCreature ModelingLook DevelopmentRenderingShading3D Modeling3D PrintingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingWeapon ModelingVehicle ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
UVLayout
UVLayout
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
V-Ray
V-Ray
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine

Experience

  • VFX Supervisor / Art Director at Record TV Broadcasting
    São Paulo, Brazil
    November 2020 - Present

    Supervising and Art Directing R&D Projects for Virtual Broadcasting Productions with Unreal Engine.

    Updating and revising the VFX pipeline of all the projects.

    Coordination of the Art Team needs with Stakeholders.

    Spec determinations (polygon/textures budgets) and final review of all assets to maintain existing art quality for each project I'm Supervising.

    Coaching and training for junior team in Workshops and Lectures.

  • Senior Concept Artist / Illustrator / Digital Sculptor at Freelance
    March 2011 - Present

    Doing Freelance Character Design, Concept Art, 3D Modeling and Digital Sculpting for several clients:

    Marvel

    Disney

    Valve

    Sony IEEE

    Sony

    Samsung

    Scott Eaton

    Globo TV

    Labareda Design

    Toys Talk

    DM9DDB

    W3 Studios

    Gaudium

    Sterling Animation

    Geekdeckbox Store

  • Senior Visual Artist / Tech Lead at Samsung Electronics
    Manaus, Brazil
    March 2017 - May 2019

    Personally working on the development of High Poly, Low Poly modeling; Digital Sculpting; Texturing, Shading/ Bakes for Characters, Creatures and Assets with PBR workflow for Games and VR/AR Experiences.

    Softwares used: 3DsMax, Marvelous Designer, Capturing Reality, ZBrush, Photoshop, Unity, Substance Painter, Substance Designer, JIRA (SCRUM), Azure, Confluence, GITKraken and SVN.

    Also did a lot of Look Development (Lightning and shading) of Environments for Virtual and Augmented Reality Projects with Gear VR and Integration of assets made by the team (models, textures, animated characters and scenes) directly in the GIT server using Git Kraken.

    Developed the First 3D Art Pipeline and Workflow for PBR content creation using JIRA, Marmoset Toolbag and SVN +GIT.

    Helped Coordinating the Art Team needs with Design, Programming and Stakeholders.

    Responsible for Technical Leadership on Projects and support during client negotiations, both nationally and internationally dealing with Samsung R&D Centers from South Korea, India, USA, Mexico and Ukraine.

    Artist reviews for new hires for the Art Team.

    Spec determinations (polygon/textures budgets) and final review of all assets to maintain existing art quality for each project I've Lead.

    Coaching and training for junior team in Workshops and Lectures.

  • Art Director - VR/AR Specialist at FIRJAN - Industry Federation of Rio de Janeiro
    Rio de Janeiro, Brazil
    September 2014 - March 2017

    Leading a team of 18 (eighteen) developers (including programmers, artists and designers), between seniors and juniors, making projects for Virtual Reality and Augmented Reality.

    Softwares used: 3DsMax, Marvelous Designer, ZBrush, Photoshop, Unity 4.6 and Unity 5, Bitmap to Material, Substance Painter, Unreal and Team Foundations (SCRUM) for Project and Team Management.

    Personally worked on the development of High Poly, Low Poly modeling; Digital Sculpting; Texturing, Shading and Bakes for Characters, Environments and Props with PBR workflow.

    Also did a lot of Look Development (Lightning and shading) of Environments for Virtual and Augmented Reality in 3D Stereo CAVEs and Oculus Rift apps.

    Developed the Art Pipeline and Workflow for PBR content creation on our studio.

    Currently acting as Product Owner, translating clients needs into augmented reality and virtual reality products.

    Coordinating art needs with Design, Programming, Marketing and upper Management.

    Responsible for technical proposals and support during client negotiations.

    Artist reviews and responsible for new hires for the Art and Design Team.

    Spec determinations and final review of all assets to maintain existing art quality and style.

    Coaching and training of junior team in workshops and lectures.

    Bi-montly meeting with the team to discuss Projects Progress and problems.

    Worked with clients from several industries, including the Military, developing simulators for weapons, rifles and tanks.

  • Remote Lead Character Artist at W3 Studios
    Kansas, United States of America
    April 2013 - June 2014

    Doing the character work for an upcoming PC game. Modeling several creatures with sculpting in Zbrush, high poly, low poly, textures and shaders.